First person shooter
Responsibilities: Concept art, two complete modular sets, environment meshes, texturing, story, light and composition helper for level designers
Tools: Maya 2018, Substance Painter 2017, Photoshop cs6 and Unity
Time: 10 weeks halftime
Game Artists: Frida Åsling Sellius, Petter Gunnarsson, Elinore Sander
Game Programmers: Hannes Elofsson, Gabriel Eriksson Cic, Pauliina Karlsson Heiskanen, Christian De Orleans, Hussein Taher
Level Designers: Anton Pilmark, Victor Rasmussen, Adam Weith
Technical Artists: Dag Bjärum Bengtsson, Rasmus Björk
Hack and Slash
Responsibilities: Concept art, mockup, 3D environment meshes, texturing, and projectiles
Tools: Maya 2018, Substance Painter 2017 and Photoshop cs6
Time: 10 weeks halftime
Game Artists: Frida Åsling Sellius, Petter Gunnarsson, Elinore Sander
Game Programmers: Hannes Elofsson, Gabriel Eriksson Cic, Pauliina Karlsson Heiskanen, Christian De Orleans, Hussein Taher
Level Designers: Anton Pilmark, Victor Rasmussen, Adam Weith
Technical Artists: Dag Bjärum Bengtsson, Rasmus Björk
Zen Flying Game
Responsibilities: Concept art, mockup, modular house set, 3D environment meshes, texturing, layout helper for the level designers
Tools: Maya 2018, Photoshop cs6 and Unity
Time: 10 weeks halftime
Game Artists: Frida Åsling Sellius, Petter Gunnarsson, Elinore Sander
Game Programmers: Hannes Elofsson, Gabriel Eriksson Cic, Pauliina Karlsson Heiskanen, Christian De Orleans, Hussein Taher
Level Designers: Anton Pilmark, Victor Rasmussen, Adam Weith
Technical Artists: Dag Bjärum Bengtsson, Rasmus Björk
Adventure
Responsibilities: Concept art, mockup, tilesets, game objects, intro and outro cutscenes, environment animation, environment dressing, and light
Tools: Maya 2017, Photoshop cs6 and Tile
Time: 8 weeks halftime
Team: 3 Game artists, 2 Level Designers, 5 Game Programmers
Platform
Responsibilities: Concept art, mockup, intro and outro cutscenes, story in-game objects, story, tilesets, and character
Tools: Photoshop cs6 and Tile
Time: 8 weeks halftime
Team: 3 Game artists, 2 Level Designers, 4 Game Programmers
Shoot 'Em Up
Responsibilities: Concept art, tilesets, backgrounds, UI, menus, story, and team logo
Tools: Maya 2017, Photoshop cs6 and Tile
Time: 8 weeks halftime
Team: 3 Game artists, 2 Level Designers, 5 Game Programmers
Point and click
Responsibilities: Concept art, intro and outro cutscenes, story, 3D blocking of rooms, line art, sushi game, interactive objects, menus, and the companion
Tools: Maya 2016 and Photoshop cs6
Time: 8 weeks halftime
Team: 3 Game artists, 2 Level Designers, 5 Game Programmers