Games

Banappled

First person shooter

Project details 

Responsibilities: Concept art, two complete modular sets, environment meshes, texturing, story, light and composition helper for level designers

Tools: Maya 2018, Substance Painter 2017, Photoshop cs6 and Unity

Time: 10 weeks halftime

Team

Game Artists: Frida Åsling Sellius,  Petter Gunnarsson, Elinore Sander

Game Programmers: Hannes Elofsson, Gabriel Eriksson Cic, Pauliina Karlsson Heiskanen, Christian De Orleans, Hussein Taher

Level Designers: Anton Pilmark, Victor Rasmussen, Adam Weith

Technical Artists: Dag Bjärum Bengtsson, Rasmus Björk

9b7723707930fcc976a7fbe7a974455f
67fd2d651b497890e0d01cee61a742b6
69bba93e2505c71ab2164940f7d4633e
8cf9169c8a8189ba4ea2526ef24329c6
Dfcb1bb6dd1a7f56eb15da6f683c268a

Charger

Hack and Slash

Project details 

Responsibilities: Concept art, mockup, 3D environment meshes, texturing, and projectiles

Tools: Maya 2018, Substance Painter 2017 and Photoshop cs6

Time: 10 weeks halftime

Team

Game Artists: Frida Åsling Sellius,  Petter Gunnarsson, Elinore Sander

Game Programmers: Hannes Elofsson, Gabriel Eriksson Cic, Pauliina Karlsson Heiskanen, Christian De Orleans, Hussein Taher

Level Designers: Anton Pilmark, Victor Rasmussen, Adam Weith

Technical Artists: Dag Bjärum Bengtsson, Rasmus Björk

Fef3eb7f5a617f47a9b7944af5e563fb
E3a9b66d5183503269ce4bb34e5f441b
1e453c0494b318e613154e4af7d8dad7

Kami

Zen Flying Game

Project details

Responsibilities: Concept art, mockup, modular house set, 3D environment meshes, texturing, layout helper for the level designers 

Tools: Maya 2018, Photoshop cs6 and Unity

Time: 10 weeks halftime

Team

Game Artists: Frida Åsling Sellius,  Petter Gunnarsson, Elinore Sander

Game Programmers: Hannes Elofsson, Gabriel Eriksson Cic, Pauliina Karlsson Heiskanen, Christian De Orleans, Hussein Taher

Level Designers: Anton Pilmark, Victor Rasmussen, Adam Weith

Technical Artists: Dag Bjärum Bengtsson, Rasmus Björk


90c7b1d428ae40ac2ba2bd30dc63f222
1ff02e68e9935f881b0646512d1c04da
4ea41df079558aae48dc54f815583099

Sacred Woods 

Adventure

Project details

Responsibilities: Concept art, mockup, tilesets, game objects, intro and outro cutscenes, environment animation, environment dressing, and light

Tools: Maya 2017, Photoshop cs6 and Tile

Time: 8 weeks halftime

Team: 3 Game artists, 2 Level Designers, 5 Game Programmers 

Bef1ebff3353c4865ad9b67ba344e6c0
99c9d087badf8443abe01e2fe387319e
25d8c9db96d418a90f132a6768aa538d
1c1413ccbda5ea93b682c3bbf918dd0c
4d56373833d9d77d7b709af38415af8e

Child Of Olwen 

Platform

Project details

Responsibilities: Concept art, mockup, intro and outro cutscenes, story in-game objects, story, tilesets, and character

Tools: Photoshop cs6 and Tile

Time: 8 weeks halftime

Team: 3 Game artists, 2 Level Designers, 4 Game Programmers 

0b3b5b81266e4bb1b91ada220da64f25
642469b6724c77c037527bfb61489c9d
F35b6b3edddd724970479b51305e38b5
Aa3c9a66e5a1bdc2e5808dfcf8b283f2
0ccfb3b65d70af793a670210ba7b3917
0ddce5c2377539b8fe4628a9e36025ab

Lazer Cats

Shoot 'Em Up

Project details

Responsibilities: Concept art, tilesets, backgrounds, UI, menus, story, and team logo

Tools: Maya 2017, Photoshop cs6 and Tile

Time: 8 weeks halftime

Team: 3 Game artists, 2 Level Designers, 5 Game Programmers 


12dab6227215fc14ab9cdd00f6b3d2c7
88d0f3f43b6e92498a9b3800b3af3550
5566374dced9ab3222788f85e5844db4
8afb6f2118d6e9b9c8ca98f99eebf4c5

Submerged 

Point and click

Project details

Responsibilities: Concept art, intro and outro cutscenes, story, 3D blocking of rooms, line art, sushi game, interactive objects, menus, and the companion

Tools: Maya 2016 and Photoshop cs6

Time: 8 weeks halftime

Team: 3 Game artists, 2 Level Designers, 5 Game Programmers 

D7e5fd31bd8c3d8d01ffe579b305973e
Eb8fc8e6e5b98d65520355943133c84f