Games

Banappled

First person shooter

Project details 

Responsibilities: Concept art, two complete modular sets, environment meshes, texturing, story, light and composition helper for level designers

Tools: Maya 2018, Substance Painter 2017, Photoshop cs6 and Unity

Time: 10 weeks halftime

Team

Game Artists: Frida Åsling Sellius,  Petter Gunnarsson, Elinore Sander

Game Programmers: Hannes Elofsson, Gabriel Eriksson Cic, Pauliina Karlsson Heiskanen, Christian De Orleans, Hussein Taher

Level Designers: Anton Pilmark, Victor Rasmussen, Adam Weith

Technical Artists: Dag Bjärum Bengtsson, Rasmus Björk

Charger

Hack and Slash

Project details 

Responsibilities: Concept art, mockup, 3D environment meshes, texturing, and projectiles

Tools: Maya 2018, Substance Painter 2017 and Photoshop cs6

Time: 10 weeks halftime

Team

Game Artists: Frida Åsling Sellius,  Petter Gunnarsson, Elinore Sander

Game Programmers: Hannes Elofsson, Gabriel Eriksson Cic, Pauliina Karlsson Heiskanen, Christian De Orleans, Hussein Taher

Level Designers: Anton Pilmark, Victor Rasmussen, Adam Weith

Technical Artists: Dag Bjärum Bengtsson, Rasmus Björk

Kami

Zen Flying Game

Project details

Responsibilities: Concept art, mockup, modular house set, 3D environment meshes, texturing, layout helper for the level designers 

Tools: Maya 2018, Photoshop cs6 and Unity

Time: 10 weeks halftime

Team

Game Artists: Frida Åsling Sellius,  Petter Gunnarsson, Elinore Sander

Game Programmers: Hannes Elofsson, Gabriel Eriksson Cic, Pauliina Karlsson Heiskanen, Christian De Orleans, Hussein Taher

Level Designers: Anton Pilmark, Victor Rasmussen, Adam Weith

Technical Artists: Dag Bjärum Bengtsson, Rasmus Björk


Sacred Woods 

Adventure

Project details

Responsibilities: Concept art, mockup, tilesets, game objects, intro and outro cutscenes, environment animation, environment dressing, and light

Tools: Maya 2017, Photoshop cs6 and Tile

Time: 8 weeks halftime

Team: 3 Game artists, 2 Level Designers, 5 Game Programmers 

Child Of Olwen 

Platform

Project details

Responsibilities: Concept art, mockup, intro and outro cutscenes, story in-game objects, story, tilesets, and character

Tools: Photoshop cs6 and Tile

Time: 8 weeks halftime

Team: 3 Game artists, 2 Level Designers, 4 Game Programmers 

Lazer Cats

Shoot 'Em Up

Project details

Responsibilities: Concept art, tilesets, backgrounds, UI, menus, story, and team logo

Tools: Maya 2017, Photoshop cs6 and Tile

Time: 8 weeks halftime

Team: 3 Game artists, 2 Level Designers, 5 Game Programmers 


Submerged 

Point and click

Project details

Responsibilities: Concept art, intro and outro cutscenes, story, 3D blocking of rooms, line art, sushi game, interactive objects, menus, and the companion

Tools: Maya 2016 and Photoshop cs6

Time: 8 weeks halftime

Team: 3 Game artists, 2 Level Designers, 5 Game Programmers