Platforming in the forest

Tools: Maya, Substance Painter 2017 and Unreal Engine 4

Time: 5 weeks halftime

I wanted to make a nice blend of a stylised environment to a 2.5D platforming game. To be able to reuse assets in the levels I wanted to give the 3D meshes different shapes from different angles so you could use them for other purposes.

Material instance

For more control and to create simple differences in the assets I made material instances in Unreal Engine 4. With this, I could change the color, opacity, and roughness of materials. Then I combined two materials in a blend, so that the grass or moss would be on top of the asset regardless of orientation. If I was not happy with it I could change the opacity, the amount of moss or grass, and also vertex paint it to fit my needs.