I started to work on Candy Crush Soda at the end of 2022
Role: 3D Artist
Responsibilities: 3D assets for the diorama, 3D renders in side features and Implementation.
I created some of the environments for the adventure season 3 diorama
The concept art was done by Dan Oprea.
One task was to make these modular trees. Modeled and textured by me.
Here are the modular parts
The background mountains I did, where the layers of whipped cream and frosting can be removed if needed.
The openable chest, with 2 detail maps that were rendered from a 3D mesh.
Other environmental 3D assets were made by: Sara Bergkvist, Emil Besirevic and Mario Santos-Ramos.
3D characters were made by: Anshelle Banzon
On Candy Crush Soda Saga I'm part of a big team, with lots of other artists and game developers so collaborating with others is key. Since I joined I've been able to do more 3D than in Pet Rescue Saga, but I still do implementation.