Candy Crush Soda Saga

Match 3 switcher

I started to work on Candy Crush Soda at the end of 2022

Role: 3D Artist

Responsibilities: 3D assets for the diorama, 3D renders in side features and Implementation.

I created some of the environments for the adventure season 3 diorama

The concept art was done by Dan Oprea.

I created some of the environments for the adventure season 3 diorama

The concept art was done by Dan Oprea.

One task was to make these modular trees. Modeled and textured by me.

One task was to make these modular trees. Modeled and textured by me.

Here are the modular parts

Here are the modular parts

The background mountains I did, where the layers of whipped cream and frosting can be removed if needed.

The background mountains I did, where the layers of whipped cream and frosting can be removed if needed.

The openable chest, with 2 detail maps that were rendered from a 3D mesh.

The openable chest, with 2 detail maps that were rendered from a 3D mesh.

Other environmental 3D assets were made by: Sara Bergkvist, Emil Besirevic and Mario Santos-Ramos. 

3D characters were made by: Anshelle Banzon

Other environmental 3D assets were made by: Sara Bergkvist, Emil Besirevic and Mario Santos-Ramos.

3D characters were made by: Anshelle Banzon

On Candy Crush Soda Saga I'm part of a big team, with lots of other artists and game developers so collaborating with others is key. Since I joined I've been able to do more 3D than in Pet Rescue Saga, but I still do implementation.