Pet Rescue Saga

Match three clicker

I worked at Pet Rescue Saga between 2018-2022

Role: Game artist

Responsibilities: Art and UI implementation, concept art, 2D art assets and illustrations, UI, 3D work for Petopia, outsourcing feedback and more.

This is from when I got tasked to change our boosters into our new style.

1. The final concept.
2. Base meshes in Blender.
3. Bsic colors and light in Blender. 
4. Final illustration, in Photoshop with a paint over.

This is from when I got tasked to change our boosters into our new style.

1. The final concept.
2. Base meshes in Blender.
3. Bsic colors and light in Blender.
4. Final illustration, in Photoshop with a paint over.

For the new shop, I implemented all the UI elements and finished the UI tweaks based on UI concepts from Maryna Karappetian. 
The gold was made by Ece Ozgule and the cat was by Maryna Karappetian.

For the new shop, I implemented all the UI elements and finished the UI tweaks based on UI concepts from Maryna Karappetian.
The gold was made by Ece Ozgule and the cat was by Maryna Karappetian.

I worked on creating a UI template system for all new UI elements.

Here is one of the last things I made, which was to implement the new hud and menu. 
The UI design was made by Mariia Barannovych.

I worked on creating a UI template system for all new UI elements.

Here is one of the last things I made, which was to implement the new hud and menu.
The UI design was made by Mariia Barannovych.

For Petopia I created concepts, 3D accessories, UI implementation, finalizing buildings, and prototyping.

For Petopia I created concepts, 3D accessories, UI implementation, finalizing buildings, and prototyping.

Here is one example of a prototype, it was for when we wanted to add water to Petopia. The idea was then simplified into the Square shapes we use today.

Here is one example of a prototype, it was for when we wanted to add water to Petopia. The idea was then simplified into the Square shapes we use today.

Some early concepts for houses and environment decoration.

Some early concepts for houses and environment decoration.

For Petopia winter I made the accessories from start to finish and more.

For Petopia winter I made the accessories from start to finish and more.

The top row was 3D modeled by Eric Buchholtz and textured and concepted by me. 
For the bottom row, I did the concept, modeled it in Blender and textured it in Photoshop.

The top row was 3D modeled by Eric Buchholtz and textured and concepted by me.
For the bottom row, I did the concept, modeled it in Blender and textured it in Photoshop.

I worked full-time on Pet Rescue Saga.
At work, I would collaborate with other artists, developers, level designers, UI artists, UX designers, and so on. Sometimes I worked in a small team doing all the art by myself and at other times we were several artists in a bigger group. It was common for me to jump around where help was needed, so I'm used to working with several features and groups during the same period.
I worked on several features over the years, like level race, mystery mountain, ads, daily login, Petopia, in-game improvements, Weekly quests, UI updates, and more.